using System.Collections;
using System.Collections.Generic;
using UnityEngine;



public class TypeClass: MonoBehaviour
{
    //public TypeClass()
    //{
    //    GameObject game = new GameObject("TypeClass");
    //    game.AddComponent <TypeClass>();
    //}
    public object TypeString = "str";
    public void TypeFuntion()
    {
        Debug.Log("use TypeFuntion");
    }

    public void TypeFuntion1(string a)
    {
        Debug.Log(a);
    }
    public void RaedString()
    {
        Debug.Log("TypeString=" + TypeString);
    }
}

